FUZZY LOGIC IN HOCKEY VIDEO GAMES

Update: I have now included a demo video, click here to see it (450 kb .avi)

For most of the end of November and the beginning of December, I was working on my project for my computer animation class. I am happy enough with the results that I decided to whip up a few pages to display my work.

I used an artificial intelligence method called fuzzy logic to control the behaviour of a defenseman character. It’s a bit rough around the edges, but it turned out pretty good in my estimation.

You can take a look here. If you’re just interested in playing around with the demo, just go right to the downloads page and pay attention to the system requirements! Read the README file for instructions.

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